This was my final project at Lisbon School of Design and my first take on a full environment project.
Due to time limitations it was a rough ride but one most enjoyable, leaving me very proud with the end result.
Having complete freedom on the subject of my project, I went for an oriental-inspired magical forest. My love for videogames and RPGs heavily inspired me on the imagery I tried to bring to life.
All assets except some foliage from Quixel Bridge and starter content textures, were modeled, sculpted and textured by me following the 3D model workflow. The programs used were: Maya, Zbrush, Substance Painter, Speedtree Indie and Unreal Engine 4.